- Colors adjusted for area effect (yellow – green – blue – pink/purple)
- mesh.xml contains the number of perInstanceCustomParameters. In the building editor these can be set and saved for each object.
- BuildingEditor Mesh new buttons to vary the perInstanceData by +-10%.
- Load Building UStaticMeshComponent Asynchronous. Reduces frame intrusion.
- Text ‚City Next‘ in main menu converted to material.
- Editor Single Objects – Simple walls can be used in many ways. With instance parameters the color or texture can be selected.
- In the construction menu Info you can see how much range service buildings and the lumberjack have.
- DestroyAnimation added from very often built buildings.
- Filter is active and a building is clicked, filter remains visible. Filter is dominant.
- Change to main menu, save game again (AutoSavegame)
- Service buildings show in the BuildingInfo menu what they deliver in what quantity.
- In Option/Camera terms translated into English.
- Region map translated into English
- BuildingEditor MeshDestroy objects added
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