Epic MegaGrants Recipient

The US-American company Epic Games Inc, developer of Unreal Engine technology and market leader in this segment, operates the so-called Epic MegaGrants program with the goal of supporting 3D graphics development.



We applied for the program with City Next and were awarded the grant.
We thank Epic Games Inc. for their support!


To learn more about his city, graphs can be displayed for a variety of values^^.

The graphs are updated live. For example, you can view trends in raw materials and, if necessary, build another fishing hut (fish is the green line in the Graph window and is sinking slightly).

Patchnotes 13.09.2020

  • Statistics for players. Players can get detailed information about their city.
  • A chronological progression over the total duration of the city is shown.
  • The resource icon indicates whether it is traded
  • Resource progress bar colors empty=red, full=green
  • Make interface menu background slightly transparent and add blur
  • Guides 25% 50% 75% in the resource menu
  • When area effects are displayed, a color scale is shown in the IU.
  • Resources progress bar visualizes the amount 0 correctly

Patchnotes 06.09.2020

  • In main menu option fps display works correctly
  • BuildingInfo Rental income and how it is composed are displayed.
  • New logos „Fourexo“ and „City Next“ integrated into the game
  • People Quality level in option is adjustable.
  • In Cook version, If the correct password was entered in the debug window 1x, then password is no longer requested.

Area effects

In every inch of the landscape, parameters such as crime, land value, pollution, … can be queried.

The various service buildings for the residents use this system, among others. Service buildings create different effects in the surroundings. Each effect has a radius. The effect gradually decreases towards the edge. Effects can add up.

The picture shows the fire protection of the fire brigades. The spot of colour in the middle symbolises yellow=lower, blue=high fire protection.

People and buildings ask at any coordinates for the prevailing situation there and react accordingly.

The updating of the area effects can be followed live. If you want to build a new building, it is first placed on the mouse pointer to determine the building location. Before building a service building, you can see on the map what effects the building will have when fully occupied. This means, however, that even if a fire brigade is only 50% occupied, the effectiveness will suffer.

This makes it possible to increase the fire risk locally by events (e.g. because young people play with fire). With a certain probability, a house can burn there and the fire brigade has to come. Hopefully there is no traffic jam on the way ;).

Patchnotes 30.08.2020

  • Camera Position Save Load Camera will also save/load the rotation
  • Road construction Bridge height Konst Setting is no longer saved.
  • City Next returns to the main menu faster and can be quit faster.
  • Prevents that residential buildings on the street are demolished when the street on buildings is changed.
  • In photo mode, buildings with a mouse pointer are not highlighted. In photo mode nothing can be clicked on anymore.
  • During a party a score can be loaded.
  • Quick loading with F8 key is possible during a party.
  • Liveview of the fields during the construction of service buildings (e.g. hospital).
  • New currency symbols added in many menus
  • Set the currency in the options
  • City Next works with Windows 7.
  • Balancing residential capacity and office capacity are the same for all zone buildings within a development stage. The higher the development level, the more capacity a residential building or office building has per grid.
  • Building farms allows surrounding bridges of a few meters (2m)

Patchnotes 23.08.2020

  • Colors adjusted for area effect (yellow – green – blue – pink/purple)
  • mesh.xml contains the number of perInstanceCustomParameters. In the building editor these can be set and saved for each object.
  • BuildingEditor Mesh new buttons to vary the perInstanceData by +-10%.
  • Load Building UStaticMeshComponent Asynchronous. Reduces frame intrusion.
  • Text ‚City Next‘ in main menu converted to material.
  • Editor Single Objects – Simple walls can be used in many ways. With instance parameters the color or texture can be selected.
  • In the construction menu Info you can see how much range service buildings and the lumberjack have.
  • DestroyAnimation added from very often built buildings.
  • Filter is active and a building is clicked, filter remains visible. Filter is dominant.
  • Change to main menu, save game again (AutoSavegame)
  • Service buildings show in the BuildingInfo menu what they deliver in what quantity.
  • In Option/Camera terms translated into English.
  • Region map translated into English
  • BuildingEditor MeshDestroy objects added

Patchnotes 16.08.2020

  • Buildings use field cash register for area effects
  • Building editor: combine several meshes into a group and place them together
  • Building editor: Mesh groups can contain mesh groups
  • Changing the size of a road intersection Place traffic light correctly again
  • At the start of the game the mouse is placed in the middle of the view
  • Before research can be done, a research centre must be built
  • Before laws can be passed a court must be built
  • In BuildingInfo are the legal costs
  • When a courthouse is clicked, there is a button in BuildingInfo that opens the law menu directly
  • When a port is clicked, there is a button in BuildingInfo that directly opens the trade window
  • In city buy mode areas are highlighted even when mouse is over water
  • Building editor extended
  • Building road bridges corrected Height corrected
  • Road construction pylon is placed correctly on the road

Service building

Feature update:
Residents need not only goods but also services such as health care, police, fire department, leisure activities, … . These services can be provided by placing buildings. For a good overview the services can be made visible on the map. Blue and green areas mean low quality services. Red areas mean high quality service. To make the population happy, low quality of service or high quality of service is required, depending on the population level reached.